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- Hi there,
-
- > Unfortunately, a 68882 is too slow to assist BM's 3D engine - the rediculously high
- > 80/96-bit accuracy would be completely wasted and it would never keep up with the
- > DSP for fixed-point and integer calculations.
-
- Ehhmmm... this is probably a very stupied question, but...
- Can't you make a mod player on the FPU in some way?? :-)
- I have never heard about anyone doing it, but 96-bit accuracy sound good for the sound quality.
- If you can't do a modplayer, maybe a vector synthesizer? Sounds like a cool and wonderful crazy
- project to me to implemetn some kind og music on the FPU. I understand that it can't probably be
- sued for anything, but... :-))
-
- It's not such a big problem if you put some kind of music on the FPU either as it will be optional.
- Waht can an FPU do anyway? I guess it can't do anything I want it to do. What about the blitter?
- CAn't you use that to something wonderful crazy?? Isn't there some starnge silicon chips controlling
- the ports as well (lan/parallel/serie)? Can't they be used to something?
-
- As I said, this is probably a _very_ stupied question.... :-)
-
- > It would certainly make the collision detection EASIER to write, but it's worth the
- > little extra effort to make it run on every machine. The FPU becomes really useful
- > when developing the routines and testing them - but it's best avoided after that
- > stage.
-
- Maybe you could have two modes. One with high accuracy for those with a FPU and another
- one for those without? :-)
-
- //Magnus Kollberg
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